Can't beat the price of the Mordheim pit fighter ogre body, this time with an Ogre Kingdoms tyrant arm leftover from armored rat ogre #1.
I thought I was pretty cool when I swapped the hand for a battering ram head. This one took a lot of sculpting, as I wasn't happy with the join of
the left arm, and wanted to continue the chainmail effect farther down the leg. I really liked the look of the small armor plates riveted over the top of
the chainmail on the tyrant arm, so I repeated that on my sculpting to cover the join. I wasn't sure how much I wanted to do, but after I saw how good it
looked, I went back once or twice and added more. I tried to make it look like there was overlapping layers of chainmail too, which is easier than trying
to sculpt new chainmail that is continuous with the old chainmail. I think this one looks good overall, with three large spikes in different places that
add character and a cohesive appearance. Because of the sculpting over the arm join, and the left shoulder pad, it's also much bulkier than the other rat ogres,
which helps to set it apart from the other conversions based off the same body.
As a finishing touch, I filed off the emblem on the left breast and put on a bit that looks like armor.
I had planned on keeping all the rat ogres mostly weaponless, or at least grafting the weapons to arm stumps or making them permanent fixtures to the
rat ogres in some way. But since I had already deviated from that with armored rat ogre #1 with great success, I tried it again. I don't like this one as
much, mostly because my attempts to sculpt wrappings on the haft that matched the existing sculpt aren't up to my standards. I should have completely scrapped
the weapon haft for something different.
The knee armor was sculpted using a pointed spatula-type tool. I wrapped the green stuff about halfway around the leg from the front, and kept it fairly thick.
Then I took my tool and placed the edge one-third of the way down from the top, at a 45-degree angle, and pressed in while moving it from the center of the leg to one side.
I repeated this on the other side. As you push from the front center to the back, you wrap the green stuff around the leg completely, maybe even with a slight overlap
in the back. Then I repeated this two-thirds down from the top, again on both sides. That gave me 3 raised ridges and 2 sunken troughs, and if you angled your
tool right, the center ridge is V-shaped. The piece of armor is not completely round; it comes to a point at the front. Then take your tool and change the angle
to shape the top and bottom raised ridges. The goal is to create two V-shaped sunken troughs with a V-shaped raised ridge in the center. The raised ridges on the
top and bottom may be flared out or some other shape, but probably will not be V-shaped on both sides. Learning from my first attempt (see armored rat ogre #2),
I left the troughs more V-shaped instead of rounding them out. This version of the leg armor came out much better in part because I wasn't trying to shape the armor
piece over the top of another thick piece as in #2.
Mordheim pit fighter ogre body, GW Part Code: 119901303, $3.00
Ogre Kingdoms tyrant right arm 1, GW Part Code: 9947021300210, $2.50
Classic Boneripper head, GW Part Code: 9947020602001, $3.00
Classic Boneripper left arm, GW Part Code: 9947020602003, $3.00
Battering ram metal ram head, GW Part Code: 9947029900909, $1.00
Unknown mace head - if anyone can identify this bit, please email me
Classic Vermin Lord tail, GW Part Code: 020600106, $5.00
The replacement insignia on the left chest is the hubcap to a 40k vehicle wheel - if anyone can identify this bit, please email me
Green stuff (modeling putty), GW Part Code: 99219999005, $8.00
Sculpting tools for chainmail, straps and wrappings, leg armor, and gap filling
Pit fighting mutations: These are some possible mutations to use during rat ogre pitfighting, from the GW website.
Rock drill fist: 30 gold
Flail: 35 gold
Metal plates: 30 gold
Spines: 20 gold