This little conversion has beauty in symmetry. The arms are just asymmetric enough to suggest mutation rather than blatant augmentation.
I really like the way they look, and I took the time to sculpt some scars and stitch marks around the shoulder so it should paint up really well.
This makes use of the more recent one-piece rat ogre torsos (which preceded the current plastic models), which are cool but I find more
difficult to convert with. I don't have a problem with the upper and lower torso being joined, which is easier, especially when it comes to the
tail. But there are fewer opportunities to mix parts up, especially because they all have the right arm attached. Whenever you saw, you lose a little
length, so even if you find a compatible bit to replace it, your arm will look just a little off.
I debated whether this is officially classified as a mutant or an augmented rat ogre because it lacks the size and warpfire thrower common to
the latter, but I finally decided the claw makes him augmented.
Rat ogre body 1, GW Part Code: 9947020606301, $8.00
Inquisitor Simeon 38X Left Claw, GW Part Code: 9947139901604, $3.75
Inquisitor Simeon 38X Claw Blade, GW Part Code: 9947139901609, $2.50
Rat ogre head 3, GW Part Code: 9947020606306, $3.00
Green stuff (modeling putty), GW Part Code: 99219999005, $8.00
Sculpting tools for gap filling
Pit fighting mutations: These are some possible mutations to use during rat ogre pitfighting, from the GW website.
Piercing knife hand: 25 gold
Razor sharp claws: 25 gold
Razor sharp teeth: 25 gold