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This guy gets the right arm of Krash, but what I like even better is the legs of Inquisitor model Quovandius, and the tail is none other than the whip of the extremely out-of-print Blood Slaughterer, Daemonic Robot of Khorne! Right now this model is being test-fit to the scenic bases for Clan Skryre, which are going to be the Mystic bases by Micro Art Studio. The only sculpting on this guy is for gap filling, although there is plenty of that, and I did have to cut the plastic rat ogre torso off to fit onto the Quovandius legs.

I didn't put anything in the space between the arm tubes and the back, just sculpted it right in. I've seen a conversion by an unknown gamer on the GW website (using Ghazghkull's arm instead of Krash's) which also has tubes sticking out the back of the arm. I thought it looked so unprofessional to have the tubes just hanging there, not connected to anything. And by making them look squidgy and rubbery, my sculpted tubes could allow that arm to feasibly move.

Parts list:

  • Rat ogre head 1, GW Part Code: 9947020606304, $3.00
  • Krash Right Arm, GW Part Code: 9947139903301, $4.75
  • Krash Right Claw, GW Part Code: 9947139903304, $2.50
  • Quovandius Legs, GW Part Code: 9947139900906, $8.50
  • Tail not available, can be seen at: Stuff of Legends
  • Skaven Rat Ogres and Giant Rats, GW Part Code: 99120206005, $40.00 (for left arm and torso)
  • Green stuff (modeling putty), GW Part Code: 99219999005, $8.00
  • Sculpting tools for hair and gap filling

    Pit fighting mutations: These are some possible mutations to use during rat ogre pitfighting, from the GW website.

  • Strengthened legs: 20 gold
  • Crab claw arm: 60 gold
  • Optical bionics: 40 gold
  • Knife tail: 40 gold
  • Razor sharp teeth: 25 gold