This guy ended up with the rest of Krash, and I think he looks fantastic. It's Krash's legs and torso, and part of his head. I had to chop the
head off and use the neck, which fits into the torso, then file it down to add the rat ogre head. There is a long way to go yet on this guy, but you
can see the arms are going to be complex. The claw arm has claws replacing just the fingers, while the thumb of the plastic rat ogre arm is intact.
I thought that would be cool. The guitar wire controls will go into the forearm. Also, I had to chop up the feet in order to maintain my barefoot rat
ogre vision, so there's a couple of metal rat ogre toes in there. Lots of green stuff to come.
The only thing that is slightly off are the shoulders.
The torso is just slightly too wide at the shoulders, and with the arms attached, looks even beefier. So I strapped the large backpack on, to make it
look like the muscle was there for a reason (other than to shred and rend), and I like the result.
Krash Head, Part Code: 9947139903302, $3.50
Krash Left Leg, GW Part Code: 9947139903308, $4.75
Krash Right Leg, GW Part Code: 9947139903307, $3.50
Krash Torso, GW Part Code: 9947139903305, $4.75
Classic rat ogre legs 2, GW Part Code: 9947020600908, $5.50 (just need the toes)
Ork Mega Armour Power Claw Blade 2, GW Part Code: 9947010308209, $1.00
Ork Dreadnought Buzzsaw, GW Part Code: 9947010307708, $2.00
Rat ogre head 2, GW Part Code: 9947020606305, $3.00
Globadier backpack, GW Part Code: 9947020600704, $1.75
Skaven Rat Ogres and Giant Rats, GW Part Code: 99120206005, $40.00 (for arms)
Green stuff (modeling putty), GW Part Code: 99219999005, $8.00
Sculpting tools for gap filling
Pit fighting mutations: These are some possible mutations to use during rat ogre pitfighting, from the GW website.
Strengthened legs: 20 gold
Razor sharp claws: 25 gold
Chainsaw: 30 gold
Muscle mass increase: 60 gold
Poison wind generator: 50 gold