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This guy I could not be happier with. Took tons of work, but he looks great. It's the entire Necromunda Caller miniature for starters, which is not cheap. The legs and tail need complete repositioning to stand upright. To get the tail to bend backward, I had to cut it in three places. Then the gaps in the hips and torso needed filling, and they were BAD, maybe the worst I've ever seen in a model. The left arm is a rat ogre arm, the right is from an Inquisitor model. The head also needed so much repositioning that I had to add a significant amount of additional cervical spine. Wow! It stands as tall as the old metal giant. See the size comparison photo at the bottom.

Parts list:

  • Necromunda The Caller box set, GW Part Code: 99110599136, $35.00
  • Inquisitor Simeon 38X Right Claw, GW Part Code: 9947139901602, $3.75
  • Inquisitor Simeon 38X Double Claw, GW Part Code: 9947139901608, $2.50
  • Rat ogre arm 3, GW Part Code: 9947020606309, $3.00
  • Green stuff (modeling putty), GW Part Code: 99219999005, $8.00
  • Sculpting tools and lots of patience!

    Pit fighting mutations: These are some possible mutations to use during rat ogre pitfighting, from the GW website.

  • Razor sharp claws: 25 gold
  • Warpstone tainted blood: 65 gold
  • Warpstone charm studs: 30 gold