I had this rat ogre torso, which is a difficult and uninteresting pose. I had to stick some more arms on him, no question about it. The arms were from another classic
rat ogre, so all the claws are matching (except for the one that needs a nail trim). Although these are mutants, there's something beautiful about the symmetry of
the mutations. I've learned from doing so many chaos figures that keeping the mutations balanced and symmetric works best for most figures, unless you're doing a
spawn or an aberration.
Classic rat ogre torso 4, GW Part Code: 9947020600904, $7.50 (for the torso and 2 upper arms)
Classic rat ogre torso 1, GW Part Code: 9947020600905, $7.50 (for the lower right arm)
Rat ogre arm 1, GW Part Code: 9947020606307, $3.00 (for the lower left arm)
Classic rat ogre head 1, GW Part Code: 9947020600902, $3.00
Classic rat ogre legs 1, GW Part Code: 9947020600907, $5.50
Green stuff (modeling putty), GW Part Code: 99219999005, $8.00
Sculpting tools for shoulders, hair, and gap filling
Pit fighting mutations: These are some possible mutations to use during rat ogre pitfighting, from the GW website.
Extra arms (x2): 50 gold each
Razor sharp claws (x4): 25 gold each
Razor sharp teeth: 25 gold