This is another conversion that is turning out to be an immense amount of work. This is a quadrupedal mutation based off the 40k Tau Krootox model.
I liked the way that the claws are curled under and it is sitting up, but I could tell that there was going to be that size discrepancy at the waists
of the two models, so I started there. I had to cut and file away a difficult area of the two Krootox halves so that the rat ogre torso would fit
against the body at the correct height and without sticking too far forward. Luckily, there was sculpting on the Krootox belly and the rat ogre torso,
so I simply combined the two, which I think looks magnificent. The way the upper body is rearing back over the front legs seems very natural and
dynamic. When I fill the gap along the back of the waist, I'll try not to ruin that effect.
I also had to file a lot of irritating flash off the Krootox model and cut away the Kroot legs, feet, and some sort of ammunition or something on the
beast's back. Needless to say, the entire back and most of the sides will need to be covered with sculpted hair. I also cut and shaved down an
attachment point for a tail. Still needs at least one head.
Krootox right body, GW Part Code: 9947011400105, $6.75
Krootox left body, GW Part Code: 9947011400106, $6.75
Classic rat ogre torso 4, GW Part Code: 9947020600904, $7.50
Green stuff (modeling putty), GW Part Code: 99219999005, $8.00
Sculpting tools for gap filling
Pit fighting mutations: These are some possible mutations to use during rat ogre pitfighting, from the GW website.
Extra legs (x2): 40 gold each
Razor sharp claws (x2): 25 gold each
Muscle mass increase: 60 gold